About This Game Witness the rebirth of a genre in Lumo – a classic isometric adventure with a modern twist for gamers young and old alike!As a contemporary take on the long-lost isometric platform genre, Lumo can be enjoyed by anyone looking for an absorbing, challenging and rewarding adventure. But for those who lived through the golden age of videogames – the 80s and early 90s – or know about the games and culture from that time, layer upon layer of nods, winks and touches to those times help build upon an experience that’s as heart-warming as it is exciting!With over 400 rooms across four unique zones, six hidden mini-games and all kinds of secrets to uncover, Lumo is a true voyage of discovery. How much you discover just depends on how hard you look…Lumo revives the long-lost art of isometric platforming, while bringing a charm of all its own to the genre.Over 400 rooms will test your skill, each one a self-contained challenge to overcome.The more you look, the more you'll find – from a hugely absorbing adventure on the surface to all kinds of secrets to find underneath!A true love letter to the golden age of gaming… adventures don't get much more heart-warming than this! a09c17d780 Title: LumoGenre: Adventure, IndieDeveloper:Triple Eh?Publisher:Rising Star GamesRelease Date: 24 May, 2016 Lumo Ativador Download [hacked] I am loving Lumo. It has such a georgeous look and feel, coupled with the chilled ambient electronica atmosphere; it\'s a really lovely looking experience. The gameplay is perhaps not always so relaxing - it being a throw back to 8-bit isometric games such as Knightlore on the BBC Micro, where, for those not old enough to remember, each room is a self contained challenge to get through, and where the perspective is fixed in one corner. That means some interesting puzzling, some navigation through large maze-like levels, and a lot of primarily dexterity-based platform challenges with jumping, rope swinging, avoiding enemies type play. These can be very challenging. The game pushes you, and some rooms might seem impossible at first. It will test you, but that surge of satisfaction when you complete a tough room is unbeatable. I have shouted at my screen in both triumph and despair with Lumo, but when you perfect a room, or when a puzzle just clicks, it leaves you smiling. I\'m not usually a paltformer type of gamer, and I\'m only partway through, but sure, I can wholly recommend this.. It will take too long to list all features of this outstanding work, so I'll just say that this is must-have if you like 80/90s games and want to see it modernized to today's standart without losing the key atmosphere. Totally worth every penny.. Gets really repetitive and old really quick, only one song played the hour I played, all the rooms look the same, puzzles aren't hard but instead consist of frustratingly difficult and precise jumps which are made harder by the isometric view.. Great game, a real pleasure for nostalgics!If you already have improved your skills with Solstice or Equinox for example, the game will not be a big challenge (in adventure mode). However old school mode is really harder.For newcomers, it can be hard to keep the control of your character in an isometric world (but it's a part of the challenge!).Many hidden items to collects (and sometimes very well hidden).The game is not totally linear, you can miss some items if you do not know the right path to follow (I missed ONE duck I never met!).It's a game you want to restart at the end of the credits, just to find more collectibles, to discover new rooms, and to enjoy the experience a little bit longer.Highly recommended!. At it's heart, Lumo might just be another tribute game, but to be honest - it's always great to see a tribute to a less discussed corner of gaming history: the isometric puzzle/platformer.Like its inspirations, it can be painfully hard at times, even frustrating to the point of wanting to hurl a controller across the room. The thing is: you'll take a breather, and you'll want to come back to master those jumps, or collect that darn rubber duck, or whatever other secrets there are.If you happened to grow up influenced by the UK side of gaming, you'll squeel (well, I did anyway) at delight with the various little cameos out there.As far as I'm concerned, it's really the type of game which is charming, challenging, but really solid fun. I'm nowhere near done with it right now, but I find myself going in for a few sessions a day - broken up by the aforementioned getting stuck and wanting to throw a controller around.So, pure oldschool bliss then.. I'm a ZX Spectrum fan. This isn't past tense either, I've never stopped being a fan of the mighty 8-bit machine. I loved,with a passion, games like Knight Lore, Alien 8, Head Over Heels, Fairlight and the much underappreciated Inside Outinghttps:\/\/www.youtube.com\/watch?v=5VFO5FU8ePQSo, I come into playing Lumo with much bias and love for this style of game. It's exploratory genius and I won't be putting this down until completion and that includes me swearing at the monitor due to my countless deaths in trying to collect the ducks. I've seen a number of "debates" to what constitutes as an isometric game... I don't care. This game delivers on nostalgia with a modern twist. If this style of isometric look can be called a genre, then I think it's a credible genre of game. For too many years RPG's used similar perspectives to much love. I prefer a great little platform game and to see a style like this resurrected makes me grin and run home to play like I were back in school. Yes folks, and UK citizens of my age will understand the emotion of me referring it to Beano day. Yep, metaphorically, Gareth Noyce is the paperboy and delivered me a Beano of a game. Highly playable, gorgeous graphics and brilliant subtle music and sound. Top notch applause to all involved.. Cute little platformer, with lots of nods to old-school games that mostly went right over my head but that's ok.Occasionally there's a weird lighting bug where the shadows stretch vertically but it soon goes once you move. Either my depth perception is rubbish or sometimes it's really hard to see how far to jump, or maybe both.Music is nice and the humour and puzzles are great.
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